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Wind Pegasus @Ignister →Used Deck
Card Kind | Attribute | Level | Type | ATK | DEF |
---|---|---|---|---|---|
Synchro Monster Effect Monster |
- | 7 | Cyberse | 2300 | 1500 |
1 Tuner + 1+ non-Tuner monsters During your Main Phase: You can destroy Spells/Traps your opponent controls, up to the number of "@Ignister" monsters you control. If another card(s) you control is destroyed by battle or an opponent's card effect, while this card is on the field or in the GY: You can banish this card, then target 1 card your opponent controls; shuffle it into the Deck. You can only use each effect of "Wind Pegasus @Ignister" once per turn. |
|||||
Average Rating Score | 7.6(13) |
- Card Info
- Card Reviews (13 rating scores)
- Decks with Wind Pegasus @Ignister (125 Decks)
- Card Category and Effect Category
- Products in Japan
- Ranking and View Num
"Wind Pegasus @Ignister" card reviews and rating scores
7.6(13) |
|
23% | (3) | ||
53% | (7) | ||
23% | (3) | ||
0% | (0) | ||
0% | (0) |
くず
2023/01/12 3:58
2023/01/12 3:58
When playing 《Firewall Dragon Darkfluid》from 《Cyberse Witch》, you can increase the counter and place a Deck bounce on GY.
I don't want to give this type of card only 7 points because it's a complete combo material, but it's 9 points because it leads from broken card to broken card.
I don't want to give this type of card only 7 points because it's a complete combo material, but it's 9 points because it leads from broken card to broken card.
にびぃ
2022/11/16 14:11
2022/11/16 14:11
@Ignister from WIND who enters ex. Ignister's extras and rituals seem to have a lot of fictitious creature motifs. All of them have good designs and illustrations, but I feel that the color of this card matches the Synchro card frame very well. It doesn't stand out in the ex @Ignister, but as a general-purpose sync, it's one of @Ignister's valuable interference choices.
First of all, the level is 7 and it is very excellent. As other people have said, it's a card that can be used as one of the relay options for Synchro, and the effect of ① is based on that. Being able to break a single bag while deploying is a pretty rare effect these days, and with @Ignister Deck you can aim for mass destruction. It is very useful because it leads to a certain return when the opponent is forced to use the interference that they are thinking about hitting. With Ignister, it is possible to make full use of the effect of ②, which will be described later, so it can be said that it is almost guaranteed to be adopted with 《Bururu @Ignister》search with 《A.I. Meet You》(although it is not often done).
The effect of ② is that if a card other than this card on the field is destroyed by battle or effect, this card on the field or his GY is banished, and 1 card on the opponent's field is targeted for his deck bounce. Honestly, 80% of the time this card is used is for this purpose, in fact @Ignister is. This effect is so powerful that it targets but doesn't destroy, doesn't bounce, doesn't limit itself to monsters, and he can return to the deck. If you feel like it, you can return Skidre. With an ATK of 4000, he was pulled out by an access code, but he bounced on Deck. It doesn't matter if it's jammed. It's simply worth having it in, and since he's on the same level as Cyberse Synchro Monster and 《Cyberse Quantum Dragon》, any Cyberse Deck that can also synchronize will work well.
In addition, this 2nd effect can satisfy the activation conditions just by being in GY, and if the monster that is destroyed is a monster, he is not limited to Cyberse, so ex like Dogmatika can be easily transferred to his GY. If you put in a theme card that can be dropped, it's usually a card that can hold more than one. The activation of the effect itself is slow, so if you look only at this performance, it may be inferior to other cards... However, ex where this guy is lined up next to Nutos and Lord Ω is quite interesting.
Even if you consider versatility, strength in Ignister, and slow activation, I think it's definitely worth 9 points. It is normally strong.
First of all, the level is 7 and it is very excellent. As other people have said, it's a card that can be used as one of the relay options for Synchro, and the effect of ① is based on that. Being able to break a single bag while deploying is a pretty rare effect these days, and with @Ignister Deck you can aim for mass destruction. It is very useful because it leads to a certain return when the opponent is forced to use the interference that they are thinking about hitting. With Ignister, it is possible to make full use of the effect of ②, which will be described later, so it can be said that it is almost guaranteed to be adopted with 《Bururu @Ignister》search with 《A.I. Meet You》(although it is not often done).
The effect of ② is that if a card other than this card on the field is destroyed by battle or effect, this card on the field or his GY is banished, and 1 card on the opponent's field is targeted for his deck bounce. Honestly, 80% of the time this card is used is for this purpose, in fact @Ignister is. This effect is so powerful that it targets but doesn't destroy, doesn't bounce, doesn't limit itself to monsters, and he can return to the deck. If you feel like it, you can return Skidre. With an ATK of 4000, he was pulled out by an access code, but he bounced on Deck. It doesn't matter if it's jammed. It's simply worth having it in, and since he's on the same level as Cyberse Synchro Monster and 《Cyberse Quantum Dragon》, any Cyberse Deck that can also synchronize will work well.
In addition, this 2nd effect can satisfy the activation conditions just by being in GY, and if the monster that is destroyed is a monster, he is not limited to Cyberse, so ex like Dogmatika can be easily transferred to his GY. If you put in a theme card that can be dropped, it's usually a card that can hold more than one. The activation of the effect itself is slow, so if you look only at this performance, it may be inferior to other cards... However, ex where this guy is lined up next to Nutos and Lord Ω is quite interesting.
Even if you consider versatility, strength in Ignister, and slow activation, I think it's definitely worth 9 points. It is normally strong.
ジュウテツ
2022/11/05 5:04
2022/11/05 5:04
In Level 7 Synchro where no material is specified, the effect of (1) can destroy at least one Spell/Trap, and the effect of (2) destroys a card on your field other than this card, destroying the opponent's field. I think that being able to bounce the cards to Deck is excellent.
I think the strength of the effect of (2) is that it can be used whether this card exists on the field or in the GY.
I think the strength of the effect of (2) is that it can be used whether this card exists on the field or in the GY.
asd
2022/10/19 18:42
2022/10/19 18:42
It is very excellent as a relay point for synchro.
Even after destroying the opponent's field cards etc. and going to his GY with continuous synchronization etc., it is useful as a hindrance
It is also useful in the Ignister Deck as he can be sent to GY in the middle of deployment.
Even after destroying the opponent's field cards etc. and going to his GY with continuous synchronization etc., it is useful as a hindrance
It is also useful in the Ignister Deck as he can be sent to GY in the middle of deployment.
幽騎
2022/08/27 13:24
2022/08/27 13:24
If you think of it as a card to use with @Ignister rather than as a general-purpose Synchro, this card is plain but strong.
The main effect will be (1), but I want to destroy it when I play this card. It's not a bad effect to have, and it can sometimes destroy Continuous Spells and Traps, so it's not like there's no opportunity to use it.
The real value is the ability to get out of 《Bururu @Ignister》without reducing the board, and (2) his GY effect. Although it depends on the opponent, it can be activated with a loose trigger of destruction, and since it is a deck bounce, it can greatly disrupt the opponent's strategy.
For some reason, when I use it in MD, my opponent often doesn't know about this card, and after being destroyed by an access code or Desphenigai effect, I use this card's effect as a counter, and it's not uncommon for the Duel to end. is not. I think it's a very reliable card.
The main effect will be (1), but I want to destroy it when I play this card. It's not a bad effect to have, and it can sometimes destroy Continuous Spells and Traps, so it's not like there's no opportunity to use it.
The real value is the ability to get out of 《Bururu @Ignister》without reducing the board, and (2) his GY effect. Although it depends on the opponent, it can be activated with a loose trigger of destruction, and since it is a deck bounce, it can greatly disrupt the opponent's strategy.
For some reason, when I use it in MD, my opponent often doesn't know about this card, and after being destroyed by an access code or Desphenigai effect, I use this card's effect as a counter, and it's not uncommon for the Duel to end. is not. I think it's a very reliable card.
かまぼこ
2022/06/28 5:50
2022/06/28 5:50
EX body @Ignister that can be sent to GY without hesitation
In SR and WW, he relays WIND 7 synchro, so he is a candidate for employment
In SR and WW, he relays WIND 7 synchro, so he is a candidate for employment
死なない男
2021/02/22 21:59
2021/02/22 21:59
His Synchro Monster that activates the GY effect, which is useful in Dogmatika.
When your card is destroyed by a battle effect, you can banish this GY and take one of your opponent's cards.
It's dependent on the other party, but it works great with Dogmatika.
When your card is destroyed by a battle effect, you can banish this GY and take one of your opponent's cards.
It's dependent on the other party, but it works great with Dogmatika.
タナト
2020/11/09 23:17
2020/11/09 23:17
It's kind of underrated, but it's a card that usually appears a lot in [@Ignister].
Certainly (1) the timing to use the effect is a little late, but considering the adoption rate of summoning reaction traps these days, it's not so pessimistic. The point that can be divided is quite excellent.
Although it pales in comparison to the same level 7 Cybers Quantum, there are not many other cards in [@Ignister] that can actively break his Spell Trap, so it is possible to divide roles.
With Dark Knight's effect, he resurrected Bururu and Level 4 from GY and put out this guy, and with Bururu's effect, he revived Level 4 again, and using the monster that was the origin of Dark Knight's effect, it's an iron plate movement. .
However, the most important thing may be that it is a Synchro body that can easily put GY to sleep as a counter increase when Dark Fluid is used (bitter smile)
Certainly (1) the timing to use the effect is a little late, but considering the adoption rate of summoning reaction traps these days, it's not so pessimistic. The point that can be divided is quite excellent.
Although it pales in comparison to the same level 7 Cybers Quantum, there are not many other cards in [@Ignister] that can actively break his Spell Trap, so it is possible to divide roles.
With Dark Knight's effect, he resurrected Bururu and Level 4 from GY and put out this guy, and with Bururu's effect, he revived Level 4 again, and using the monster that was the origin of Dark Knight's effect, it's an iron plate movement. .
However, the most important thing may be that it is a Synchro body that can easily put GY to sleep as a counter increase when Dark Fluid is used (bitter smile)
鳥人間コンテスト
2020/04/13 18:50
2020/04/13 18:50
The effect of (1) is her Spell / Trap removal that requires "@Ignister", but it's unlikely that Trap will not be activated until this is played.
The effect of (2) is a Deck Bounce that triggers destruction, but to use it for this effect, high-cost cards such as Dogura and Heavy Burial are required.
The new theme "Dogmatika" makes burial easier, but Dogmatika is resistant to some extent, so there is a chance to use it, but there are few ...
It may be usable if it is divisible with the relay of Crystal Wing
The effect of (2) is a Deck Bounce that triggers destruction, but to use it for this effect, high-cost cards such as Dogura and Heavy Burial are required.
The new theme "Dogmatika" makes burial easier, but Dogmatika is resistant to some extent, so there is a chance to use it, but there are few ...
It may be usable if it is divisible with the relay of Crystal Wing
とき
2019/10/12 10:48
2019/10/12 10:48
A large @Ignister of the wind that governs the synchronism of gale that runs through the sky.
The effect of destroying his opponent's Spell Trap up to the number of @Ignister on the field, and by excluding himself from the field or his GY when other cards are destroyed, one opponent's card is added to his Deck. have a reverting effect.
It has an effect that turns mass deployment into the removal power of his Spell Trap, but as always with this kind of his Spell Trap removal effect, you want to use it before deploying, it's always interrupted during deployment. , is not very reliable as a removal. Since it doesn't target, it's hard to receive a chain.
ATK is also low and the second effect can be activated by his GY, so after using Spell Trap's destruction, do you need to feel like using it as a material? In WW, it's a wind level 7 synchro suitable for connecting to Crystal Wing. @Ignister is a little out of place in terms of gimmicks, and it's a little difficult to handle.
The effect of destroying his opponent's Spell Trap up to the number of @Ignister on the field, and by excluding himself from the field or his GY when other cards are destroyed, one opponent's card is added to his Deck. have a reverting effect.
It has an effect that turns mass deployment into the removal power of his Spell Trap, but as always with this kind of his Spell Trap removal effect, you want to use it before deploying, it's always interrupted during deployment. , is not very reliable as a removal. Since it doesn't target, it's hard to receive a chain.
ATK is also low and the second effect can be activated by his GY, so after using Spell Trap's destruction, do you need to feel like using it as a material? In WW, it's a wind level 7 synchro suitable for connecting to Crystal Wing. @Ignister is a little out of place in terms of gimmicks, and it's a little difficult to handle.
シエスタ
2019/10/11 11:24
2019/10/11 11:24
@Ignister But there is no material specification, and it has a general effect that can be operated alone.
Magic/Trap removal is an activation effect, so it's not a good idea to use it as a face-down removal, but if you're focusing on @Ignister, you can aim for multiple removals, and it's not bad that it doesn't target.
The GY effect can be used regardless of @Ignister, and it is a check against the opponent's destructive behavior. He from EX is worth adopting in an environment with a lot of GY feeding and his deck for this effect alone.
It looks plain, but I think it has enough ability to do general-purpose S.
Magic/Trap removal is an activation effect, so it's not a good idea to use it as a face-down removal, but if you're focusing on @Ignister, you can aim for multiple removals, and it's not bad that it doesn't target.
The GY effect can be used regardless of @Ignister, and it is a check against the opponent's destructive behavior. He from EX is worth adopting in an environment with a lot of GY feeding and his deck for this effect alone.
It looks plain, but I think it has enough ability to do general-purpose S.
アルバ
2019/10/10 19:42
2019/10/10 19:42
It's a general-purpose 7-sync, but it's not enough at 2300 RBI, and even though he doesn't target a single Spell Trap, he only destroys one Spell Trap, and he wants to do it before that kind of effect comes out, so (1) effect is lacking @ If it's not an Ignister Deck, the return is thin and the subtle side stands out.
The effect of (2) seems to be the favorite, and you can bounce one opponent's card with a destruction trigger.
Although it is a moderate effect, it is difficult to put this on GY.
If you use heavy burial, you can send it directly, but the cost of half his LP over there and the activation conditions do not mesh.
The effect of (2) seems to be the favorite, and you can bounce one opponent's card with a destruction trigger.
Although it is a moderate effect, it is difficult to put this on GY.
If you use heavy burial, you can send it directly, but the cost of half his LP over there and the activation conditions do not mesh.
みめっと
2024/04/12 19:25
2024/04/12 19:25
Decks with "Wind Pegasus @Ignister"
* is adopted as a key card.
● 2021-10-17 Pure Ceremony Dogmatika (Added on 10/22)
● 2022-05-21 SoundWWSR Majespecter
● 2022-10-09 Fortune Lady (PUNK business trip)
● 2022-07-11 SR Harpie
● 2022-10-07 With WW@Small World
● 2022-10-16 Competition Generaider
● 2022-10-24 Ritual Dogmatika
● 2019-10-12 Second attack one kill type @Ignister
● 2022-06-18 Possibility of caliber 2 (MD compatible)
● 2023-01-29 Conference Firewall
● 2023-01-08 Zanki Firewall Accesscode Talker
● 2022-12-23 Mathmech Travel @Ignister
Card Category and Effect Category
Effect:Destroy Spell
Effect:Destroy Trap
Effect:return to the Deck, Extra Deck
Effect:banish Monster
Effect:banish GY Card
Effect:self-banish, banish instead
Products in Japan
Product | No | Release Date | Rarity |
---|---|---|---|
IGNITION ASSAULT | IGAS-JP042 | 2019-10-12 | Secret、Super |
SECRET UTILITY BOX | SUB1-JP017 | 2022-12-24 | Normal |
Ranking and View Num
Rating Score Rank | 4,578 / 13,171 Cards |
---|---|
View Num | 27,713 |
Others
Japanese card name | ウィンドペガサス@イグニスター |
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